All the Rush Wars cards, what troops are there?

Rush Wars It's the latest from Supercell; It has not officially arrived in Spain, but you can download the Rush Wars APK with a little trick, and the truth is that there are already millions of users hooked around the world. If you want to win battles there are a number of tricks that you should keep in mind. But above all, you should start by knowing all the letters what is in the game and what, in reality, they are all troops available to attack and defend.

All Rush Wars Cards: Available Troops and Their Statistics

Rush Wars has its own troops of various kinds. Of attack, of defense, commanders and activatable. Each one has its own statistics, and depending on its type -common, rare or epic- it will be easier or more difficult to improve your level to get better global statistics. On the other hand, there are troops that consume a single space in the helicopter and give us several units; and others that consume several spaces in exchange for a single unit.

Attack troops

The attack topas have statistics focused on offensive play, but can also be used defensively. Health is usually lower, but they have greater mobility as a general rule.

troopers

Basic soldiers, strike force, common card.

  • Health: 82.
  • Damage: 21.
  • Damage / second: 31.
  • Attack Range: 3.
  • Attack speed: 1,35s.
  • Objectives: Land and air.
  • Mobility: Fast.
  • Size: x4.

pitcher

Grenade launcher soldiers, strike force, common card.

  • Health: 110.
  • Damage in area: 70.
  • Damage / second: 41.
  • Attack Range: 5,5.
  • Attack speed: 1,7s.
  • Objectives: Earth.
  • Mobility: Fast.
  • Size: x1.

Shields

Soldiers with shields, attack troops, common card.

  • Health: 82.
  • Shield Health: 230.
  • Damage: 25.
  • Damage / second: 20.
  • Attack Range: Melee.
  • Attack speed: 1,2s.
  • Objectives: Land and air.
  • Mobility: Medium.
  • Size: x2.

tank

Battle tanks, strike force, epic card.

  • Health: 100.
  • Damage in area: 105.
  • Damage / second: 45.
  • Attack Range: 4,5.
  • Attack speed: 2,5s.
  • Objectives: Earth.
  • Mobility: Fast.
  • Size: x1.

Bazooka

Soldiers with rocket launchers, strike force, rare card.

  • Health: 100.
  • Damage in area: 80.
  • Damage / second: 35.
  • Attack Range: 6.
  • Attack speed: 2,26s.
  • Objectives: Land and air.
  • Mobility: Medium.
  • Size: x1.

Hot Shot

Soldiers with shotgun, strike force, rare card.

  • Health: 240.
  • Damage: 42.
  • Damage / second: 28.
  • Attack Range: 2,5.
  • Attack speed: 1,5s.
  • Objectives: Land and air.
  • Mobility: Fast.
  • Shooting range: 6.
  • Size: x1.

Jet packs

Soldiers with jetpack and laser, strike force, common card.

  • Health: 80.
  • Damage: 30.
  • Damage / second: 23.
  • Attack Range: 4.
  • Attack speed: 1,3s.
  • Objectives: Land and air.
  • Mobility: Fast.
  • Size: x2.

Gorilla

Gorillas, strike force, epic card.

  • Health: 1200.
  • Damage: 150.
  • Damage / second: 93.
  • Attack Range: Melee.
  • Attack speed: 1,6s.
  • Objectives: Buildings.
  • Mobility: Medium.
  • Size: x1.

Laser

Laser soldiers, strike force, epic card.

  • Health: 550.
  • Damage: 80.
  • Damage / second: 120.
  • Attack Range: 4,5.
  • Attack speed: 1,5s.
  • Objectives: Land and air.
  • Mobility: Medium.
  • Shooting range: 11.
  • Size: x1.

Plumber van

Van with dwarf soldiers, strike force, common letter.

  • Health: 400.
  • Soldier level: 1.
  • Mobility: Very fast.
  • Duration: 25s.
  • Size: x6.

Rocket Truck

Rocket truck, strike force, epic card.

  • Health: 600.
  • Damage in area: 175.
  • Damage / second: 116.
  • Attack Range: 6.
  • Attack speed: 3s.
  • Objectives: Earth.
  • Mobility: Medium.
  • Size: x1.

Sneaky ninja

Ninja soldier, strike force, rare card.

  • Health: 180.
  • Damage: 150.
  • Damage / second: 300.
  • Attack Range: Melee.
  • Attack speed: 0,5s.
  • Objectives: Earth.
  • Mobility: Ultra fast.
  • Size: x1.

Boxer

Boxer Soldier, Strike Troop, Rare Card.

  • Health: 1650.
  • Damage in area: 235.
  • Damage / second: 117.
  • Attack Range: Melee.
  • Attack speed: 2s.
  • Refresh time: 1s.
  • Objectives: Earth.
  • Mobility: Fast.
  • Size: x1.

helicopter

Bomber helicopter, strike force, epic card.

  • Health: 900.
  • Damage in area: 150.
  • Damage / second: 125.
  • Attack Range: Melee.
  • Attack speed: 1,2s.
  • Objectives: Earth.
  • Mobility: Medium.
  • Size: x1.

Henchmen

Troopers with tasers, strike force, common card.

  • Health: 60.
  • Damage: 35.
  • Damage / second: 35.
  • Attack Range: Melee.
  • Attack speed: 1s.
  • Objectives: Earth.
  • Mobility: Very Fast.
  • Size: x8.

Blaze

Flamethrower soldier, strike force, epic card.

  • Health: 500.
  • Damage: 12.
  • Damage / second: 181.
  • Attack Range: 3.
  • Attack speed: 0,6s.
  • Objectives: Earth.
  • Mobility: Medium.
  • Size: x1.

Kung fu

Martial arts fighting soldiers, strike force, common card.

  • Health: 500.
  • Damage in area: 70.
  • Damage / second: 93.
  • Attack Range: Melee.
  • Attack speed: 0,75s.
  • Objectives: Earth.
  • Mobility: Fast.
  • Size: x2.

Commanders

Commanders are special units; only one can be used per game and from a certain level. In addition, they have special abilities that can help the rest of the troops in certain situations.

Bear man

Werewolf, Commander.

  • Health: 650.
  • Damage: 70.
  • Damage / second: 87.
  • Attack Range: Melee.
  • Attack speed: 0,8s.
  • Objectives: Earth.
  • Mobility: Very fast.
  • Size: x1.
  • Skill: charge against units and objects.

Coach

Coach, Commander.

  • Health: 500.
  • Damage: 22.
  • Damage / second: 100.
  • Attack Range: 4.
  • Attack speed: 1,1s.
  • Objectives: Land and air.
  • Mobility: Fast.
  • Size: x1.
  • Ability: Improves mobility and attack speed.

Lady grenade

Soldier with a grenade launcher, Commander.

  • Health: 600.
  • Damage in area: 85.
  • Damage / second: 47.
  • Attack Range: 5,5.
  • Attack speed: 1,8s.
  • Objectives: Earth.
  • Mobility: Fast.
  • Size: x1.
  • Skill: Grenade Burst.

Mother

Tank soldier, Commander.

  • Health: 1000.
  • Damage: 80.
  • Damage / second: 80.
  • Attack Range: 5,5.
  • Attack speed: 1s.
  • Objectives: Land and air.
  • Mobility: Medium.
  • Size: x1.
  • Ability: Deploy level 13 Henchmen soldiers.

BIG

Robotic dinosaur, Commander.

  • Health: 900.
  • Damage: 30-200.
  • Damage / second: 75-800.
  • Attack Range: 4.
  • Attack speed: 0,4-0,25s.
  • Objectives: Land and air.
  • Mobility: Medium.
  • Size: x1.

Activatable

The their , or activatable, they can be thrown at a specific point to gain attack speed and mobility, cause damage in a zone or increase the health of the troops that are in a certain zone.

Arcade

Amusement machine, common card.

  • Damage in area: 100.
  • Radius: 1,5.

Boost

Booster, rare card.

  • Power: + 50%
  • Duration: 3s.
  • Radius: 3,7.

Fridge

Freezer, epic letter.

  • Duration: 5s.
  • Radius: 2,2.

Heal

Healing, rare card.

  • Healing / second: 120.
  • Duration: 3,5s.
  • Radius: 3.

invisibility

Invisibility, rare card.

  • Duration 4s.
  • Radius: 2,5.

paratroopers

Paratroopers, common card.

  • Level 1.
  • Paratroopers: 2.

Satellite

Explosive satellite, rare card.

  • Damage in area: 325.
  • Radius: 3.

Defensive troops

Defensive troops are focused on protecting the user's mine actively or passively, and have higher health as a general rule. There are troops to contain the attack and others with great damage to eliminate the enemy troops.

Bomb

Explosive bomb, defensive troop, rare card.

  • Damage in area: 175.
  • Radius: 1,5.
  • Objectives: Earth.

box ninja

Box with ninja soldier, defensive troop, common card.

  • Radius: 3,5.
  • Level 1.
  • Ninja: 1.

Cannon

Cannon, defensive troop, common card.

  • Health: 800.
  • Damage: 80.
  • Damage / second: 94.
  • Attack Range: 6.
  • Attack speed: 0,85s.
  • Objectives: Land and air.
  • Size: x1.

Cluster Cake

Explosive cake, defensive troop, rare card.

  • Radius: 2,5.
  • Grenades: x6.
  • Damage in area: 80.
  • Objectives: Earth.

Dummy

Rubber dummy, defensive troop, common card.

  • Health: 1.200.
  • Damage per death: 175.

freezemine

Freezing Mine, Defensive Troop, Epic Card.

  • Radius: 2,2.
  • Duration: 5s.
  • Objectives: Land and air.

Gatling

Fixed submachine gun, defensive troop, rare card.

  • Health: 900.
  • Damage: 10-110.
  • Damage / second: 25-916.
  • Attack Range: 7.
  • Attack speed: 0,4-0,12s.
  • Objectives: Land and air.
  • Size: x1.

Minas Gerais

Anti-personnel and anti-tank mines, defensive troops, common card.

  • Damage in area: 80.
  • Radius: 2,5.
  • Mines: x2.
  • Objectives: Earth.

Mortar

Fixed mortar, defensive troop, common card.

  • Health: 500.
  • Damage in area: 80.
  • Damage / second: 27.
  • Attack Range: 12.
  • Attack speed: 2,9s.
  • Objectives: Earth.
  • Size: x1.

PlasmaGun

Fixed plasma pistol, defensive troop, rare card.

  • Health: 800.
  • Damage: 65.
  • Damage / second: 32.
  • Attack Range: 6.
  • Shooting range: 45.
  • Attack speed: 2s.
  • Objectives: Land and air.
  • Size: x1.

Plumber hole.

Soldiers trench, defensive troop, rare card.

  • Health: 500.
  • Soldiers: x6
  • Soldier level: x1.
  • Size: x1.

Rocket Trap

Rocket hatch, defensive troop, rare card.

  • Radius: 4.
  • Rockets: x3.
  • Damage: 300.
  • Objectives: Land and air.
  • Size: x1.

Tesla

Electric cannon, defensive troop, common card.

  • Health: 800.
  • Damage: 50.
  • Damage / second: 35.
  • Attack Range: 5,5.
  • Attack speed: 1,4s.
  • Objectives: Land and air.
  • Size: x1.

Walls

Protection walls, defensive troops, common card.

  • Health: 300.

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